Half-Life 2 - City Scanner Mod
- Half-Life 2 - City Scanner Mod
- Страница 2 - Residue Proceeding
- Страница 3 - Power Up
- Страница 4 - Blast Pit
- Страница 5 - Entanglement
- Страница 6 - Direct Intervention
- Страница 7 - Route Kanal
- Страница 8 - Dark Energy
- Страница 9 - Insecurity
- Страница 10 - Unforeseen Consequences
- Страница 11 - Exit 17
- Страница 12 - End Game
Страница 11 - Exit 17
Exit 17
That i belive explains why i was bent on making it rough. It is a City Scanner indeed. But put together by the Resistance for the needs of the Resistance. That is precisly why i did not copy it's original apperance, it is that why it is marked accordingly. Some of you must have noticed that most of the weapons and equipment in Episode 2 are marked by the Resistance. Shark jaws on a machinegun turret are deffinetly cool, but smiley face on a jumping mine is sick. But hey, we don't want our own troops to shoot down the scanner build that painstakingly long, do we?
The final result is satisfying if you ask me. Rough but not too much. Hey! I did't show if it works did i? There.
{mgmediabot2}path=http://www.modreactor.com/_projects/_govedo/half_life_2_-_city_scanner_mod/Movie_002.AVI|width=640|height=480{/mgmediabot2}
O, yes. And a shot from the „Borealis“ docs ;)
